Curator Defense 1.3
Strategy 53.8 Mb Freeware
Curator Defense is a homebrewed blend of the Real Time Strategy and Puzzle genres. The player must defend his museum from the hordes of modern art that attempt to raid his storeroom in hopes of being put on display.
Using an array of unique defensive objects, the player must stun, slow, and eventually defeat each wave of modern art in order to save his museum.
There are two basic variations of gameplay in Curator Defense: Singleplayer and NonStop modes. In Singleplayer mode, the player must defend his museum from all 25 waves of ten enemies each. Enemies spawn just outside the MARTIA truck at the front of the museum's entrance and attempt to navigate through the player's defenses to the museum storeroom. Should ten or more enemies reach the storeroom, the player loses the game.
NonStop mode adds a twist to this model by never allowing the player to win; it is essentially a last-man-standing variation, where the player must withstand the enemy waves as long as he possibly can until he is eventually overrun.
Using an array of unique defensive objects, the player must stun, slow, and eventually defeat each wave of modern art in order to save his museum.
There are two basic variations of gameplay in Curator Defense: Singleplayer and NonStop modes. In Singleplayer mode, the player must defend his museum from all 25 waves of ten enemies each. Enemies spawn just outside the MARTIA truck at the front of the museum's entrance and attempt to navigate through the player's defenses to the museum storeroom. Should ten or more enemies reach the storeroom, the player loses the game.
NonStop mode adds a twist to this model by never allowing the player to win; it is essentially a last-man-standing variation, where the player must withstand the enemy waves as long as he possibly can until he is eventually overrun.
About this file | |
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Developer | David B. Howe |
Homepage | http://www.davidbhowe.net/ |
File Size | 53.8 Mb |
Date | |
Operating Systems | Windows |
License | Freeware |
Price | - |